Friday, August 17, 2007

Branded Filmmaking?

This is written by one of my mentors, Wright Massey of Brand Architecture Inc., who pretty much made Starbucks who they are. (Google him.) Imagine taking his ideas and converting them to filmmaking...GENIUS!

Themed Vs. Branding

By Wright Massey, April 7, 2005
There is often confusion when addressing the differences between a Themed concept and a Branded concept. Differentiating the two is crucial when developing a holistic consumer experience. Outback employs a "themed" strategy to communicate the Australian ("Aussie") experience. When companies associate their brand to a familiar subject matter, consumers will assign their own interpretations or apply familiar stereotypes of that subject. With the "Outback" some may envision diving in the Great Barrier Reef, hiking in the wilds at Ayers Rock, visiting the Sydney Opera house, flying boomerangs, Aborigines playing didgeridoos, or creating their famed Bark and Dot paintings.

The unfortunate risk of themes is that they may conjure good and bad associations with consumers. The same theme may have been incorporated by other brands, which may influence the consumer's perceptions. Themes have built-in "visual brand languages" that can be defined by outside influences such as television, pop-culture, movies and competitors who use similar themes. Themes can feed or create stereotypes. A theme may have inherited traits that cannot be managed or influenced by its "owner".

Outback's existing visual brand language is rooted deeply in the mystique of Australian imagery. However, Americans' vision or perception of Australia may have been formed via movies such as Crocodile Dundee in 1986 or Quigley Down Under in 1990. Outback's brand guidepost reflects Dundee's personality of being honest, unpretentious, straight up, and having no worries. This is a very strong and clear brand mantra and one which will insure consistency in developing Outback's future brand communications.

When building a branded environment one must dig deep to find its heart and soul. One must define and create its own brand voice from within. "Owners" must develop their own unique brand story, personality, voice, look, style, and touchstones. They cannot borrow directly from established identities or cultures with pre-conceived connotations. Branding is developing a unique story and a distinctive visual brand language that borrows, contributes and relates to existing conditions, myths, ideologies, legends, cultures… Creating a branded experience is not unlike inventing new and unique DNA, but creating a themed experience builds onto existing DNA.

The Disney Store is a great model of successfully building a theme into a unique brand experience. The Disney brand is comprised of a collection of stories such as Cinderella, Snow White, Lion King, Sleeping Beauty, Beauty and the Beast and many more. Each story has its own color palette, characters, looks and styles that create a "unique" visual brand language. To "brand" the store, Wright and his team created a brand story to communicate the familiar Disney stories. Nothing new was created. All those Disney stores aided the design team to create and organize the store's branded story. There was no need to develop a visual brand language since it was so richly and successfully established in the consumers' awareness. Outback's challenge is to collect the rich and authentic stories of Australia to create its brand story. Unlike Disney, Outback must enlighten and educate the consumer of the colors, characters, arts, styles, stories, etc. of Australia. Disney Store illustrates the point of creating original stories with a unique and extensive visual brand language to contribute to a holistic branded experience.

Pizzeria Uno Chicago Bar & Grill ("Uno") is an excellent example of a theme that has become a brand. Uno's visual brand language has been derived from the culture, history and the many artifacts of Chicago. It draws its inspiration and storytelling prowess from the early industrial days of Chicago, when Coca-Cola was king and Chicago still had stockyards. Uno's visual brand language is wrapped in nostalgia. The Uno's brand message is not about the quality or the price of the food, but of the experience to enjoy the food.

Uno is a very well conceived and executed "themed" concept that convinces consumers that it is authentic. The themes are varied and intertwined to create a place and an experience that may not exist in Chicago. It is the best of every bar in Chicago - better than the real experience. That makes it a unique brand experience. The Uno's visual brand language tackles many themes; famous sport figures, unique Chicago architecture styles, famous interiors, famous Chicago places, Chicago cultural scene, the arts, foods, drinks, and lexicons. The components of the visual brand language used to communicate the branded experience have been uniquely adopted by Uno. It is so unique that it gives the impression that no two restaurant designs are alike, but the experiences are identical - as with Starbucks! Uno has taken a theme and enhanced the real story to create a unique branded experience. Many of the parts may not even be authentic but Uno's has made it its own authentic Chicago experience.

The success of any retail concept is found in the holistic usage of the brand components. Uno's branded kit-of-parts creates an environment that resembles a stage set; it immerses the consumer in the Uno's experience. The effort easily connects with consumers to communicate in a real, authentic, straight up, unpretentious, easy-going, and "popularist" view of Chicago rather than in an elitist, stereotypical one.

Another well-branded restaurant is the The House of Blues ("HOB"). HOB is by far the most immersive brand experience in the industry. The HOB experience is unique, highly imaginative and it is always a challenge to fully process the experience. Great brands go the extra mile. Great brands do not apologies or make deals. The folks at HOB live and breathe their brand and they never compromise.

Every aspect of HOB venues has been designed and scrutinized. Not one corner of the venues has been left out of the branding experience. Every element seems to fit naturally and effortlessly. The folk art is totally integrated into all communications, products and services. With such integration one would expect a degree of excess that could lead to a perception of being unauthentic. But the opposite occurs and the experience feels more real than life. HOB has raised the bar on themed experiences.

HOB has developed a visual brand language inspired by southern American folk art. One can easily argue that HOB lifted southern folk art as a theme and turned it into their brand. HOB spared no expense to create a real sense of authenticity. This no compromise approach has paid off and proves that consumers seek and approve such efforts. Even at a premium price, consumers are willing to support HOB because it presents an exemplary, straight-up and unpretentious experience.

Both Uno and HOB draw their inspirations from a specific region and explore its people and culture. The Outback story is every bit as rich and can be extremely interesting, authentic, engaging, and surprising. Brand Architecture ("BA") needs to raise everyone's (our designers and OSI's executives) brand awareness expectations. Outback's brand experience has been described as having a western bar feel with Australian objects sprinkled on the walls. Outback does not depict a holistic story. The objects found in Outback are the ones that you would expect to find in an Australian bar. Fosters beer can, surf boards, aboriginal art, wooden booths, metal light fixtures, neon beer signs, low lighting, wooden floors, all creating a very masculine feel.

This all worked very well in 1986 when Crocodile Dundee first lit up American movie screens. Times have changed and the story is now a little dated and does not quite resonate with the 20, 30, and 40-somethings. The objects used to communicate the story seem artificial, stereotypical and contrived. For example, rather than showing a real, scuffed surfboard hanging on the walls, Outback features a miniaturized version with its logo on it. The materials used to make the surfboard are not authentic. The Outback name placed on the surf board has turned what could communicate as a real artifact into a promotional gimmick. Such actions commercialize the experience. Is this surfboard straight up, unpretentious, honest and real?

Surfing is a part of the Aussie experience. To have made the surfing theme a more genuine brand experience, one could have researched the most famous surfer in Australian, copied his or her surfboard and found a more "unique" way to impart his or her story. The current props and artifacts in Outback restaurants seem to be "engineered" to easily decorate the walls with canned items. The objects seem to be packaged for easy installation. Another example of commercializing an authentic story is the vast array of "framed" aboriginal art. Aboriginal art is unique and warrants thorough research to seek out the ways to heighten its relevance to communicate the Outback brand story in a larger-than-life approach.

Outback's visual brand language is limited, ineffectively integrated into the environment, lacks attention to detail, and does not create a sense of surprise. Great brands pay attention to detail. Both Uno and HOB are all about details. Many causal dining experiences are using the playbooks written by the QSR concepts years ago to efficiently and cost-effectively package experiences. The differences between QSRs and causal dining concepts are the use of upgraded fixtures and finishes to communicate their branded experiences. QSRs are now creating "quick causal" dinning experiences. Brand Architecture created such a concept for Jack in the Box called JBX and another example is Chipotle. QSR executives are beginning to recognize the importance of the lessons taught by Starbucks in developing the third place concept in 1995.
The competition for America's stomach is ratcheting upwards! Restaurant environments are slowly becoming more intelligent, expensive and relevant with consumers' values. Brand communications can no longer remain obvious (such as, "we serve fresh vegetables" or "our food tastes great"). Chipotles says it best on one of its in-store posters: "Food quality should not be an oxymoron."

Every time a new brand enters the marketplace it looks at the competitive environment and strives to outclass the competition. This ratcheting is why it is extremely important to develop a unique visual brand language that is flexible to avoid the "McDonald's Syndrome." BA will develop a broad and flexible continuance of the Outback brand story. The outcome will be uniquely and abundantly applied to all aspects of the brand to insure its lasting relevance and to create an authentic consumer connection that will define a larger-than-life Australian experience.

Sunday, July 8, 2007

The Misfits - one of the greatest films of all time

Marilyn Monroe and Clark Gables last film:

The trio of men -- Langland, Guido, and reckless, worn-out, injured 'rodeo cowboy' rider Perce Howland (Montgomery Clift) -- team up to go after a herd of wild horses in the desert highlands for a last roundup, and they take Roslyn along. After Guido's small airplane guides and terrorizes the animals down from the hills, the others lasso and roundup the 'misfit' horses from a speeding pick-up truck.

Roslyn is ultimately shocked to learn that these free and wild horses will be slaughtered and cheaply sold to a dog food company for pet food. She hysterically screams at them, accusing them of being murderers - in a dramatic long shot - gesturing and attempting to persuade Langland to call off the roundup. When he refuses, she successfully appeals to Perce to release the horses that have already been captured. This infuriates wrangler Langland, who recaptures the stallion leader of the horses after a rough struggle. [Sources claim that Gable's subsequent heart-attack, only about two weeks after filming ended, was due to executing his own strenuous, bronc-busting stunts without a double.]

After he has proved that he is the boss, he then decides to let the horses free, thereby reconciling with Roslyn:

Don't want nobody makin' up my mind for me, that's all. Damn 'em all! They changed it, changed it all around. Smeared it all over with blood. I'm finished with it. It's, it's like, like ropin' a dream now. I just gotta find another way to be alive, that's all. If there is one anymore. (He stands). Perce, cut that mare loose for me, will ya?

(from http://www.filmsite.org/misf.html)

The roundup ends up as a financial failure, but from the ordeal, Roslyn and Langland make a new start together. In the final scene from the front seat of a pick-up truck, Roslyn asks Langland:

Roslyn: Gay, if there could be one person in the world, a child who could be brave from the beginning - I was scared when you asked me, but I'm not so much now. Are you?
Gay: No.
Roslyn: How do you find your way back in the dark?
Langland: (pointing to the nighttime sky) Just head for that big star straight on. The highway's under it - it'll take us right home.

Saturday, June 9, 2007

Element video

Go here: http://filmscout.org/kendra_element.mov
for elementeden.com

Heres that promised video i shot of my wife Kendra for Element Skateboards and Clothing. Its too low rez in parts, but one of my hard drives fried today.

Friday, June 8, 2007

great editing example

Black Narcissus here on YouTube (rent the DVD) is an example of great editing, which I prefer instead of the jumpy editing of today.

notice the reply below the video: the fabulous scenery is all mattes, on glass! It was all shot in the studio, in the Greater London area, and the only 'location' work was in someone's local suburban garden.

Lenses for a look like Children of Men

Another important nugget I compiled by David Mullen, ASC:

David, I was really impressed with the look of Children of Men, and read that the DP used very little in the way of movie lights. In my upcoming feature I would love to get away with minimal production lights and go for a more realistic, documentary feel, yet still maintain a "filmic" quality. There will be many day interiors, some outside day and night, and a few low light interiors, including hallways.

Given the speed (t3) of the 18-50 red zoom, which I plan to use shooting mostly on the shoulder, how realistic is it to assume I can get away with mostly available light? Particularly if I want shallow DOF on occasion with wider lenses...

Being able to move quickly and shoot a lot of set ups each day with a small crew is a factor as well. (not to mention budget)

Thanks in advance!
thinkbug

David Mullen ASC:
T/3 is a bit slow for low-light work, unless you are willing to live with some noise from underexposing and having the brighten the image in post. You can gain another stop of speed by turning off the shutter (360 instead of 180) but with an attendent increase in motion smear which some find to be very video-ish (see some of the action scenes in "Apocalypto" for an example.) You can also gain exposure by undercranking, but then you have motion problems.

If you are determined to use very low levels of available light, like for night exteriors or candlelight scenes, you should get some high-speed lenses (T/2 and faster.)

For day interiors, T/3 is probably fast enough most of the time. And well-lit night interiors.
__________________
David Mullen, ASC
Los Angeles

Wednesday, June 6, 2007

Directing methods

From David Mullen, ASC:

Just a description of some of the styles of directing I've come across, regarding being organized:

One director drew his own storyboard on index cards, white for day and blue cards for night scenes. At the start of the day, he'd lay out all the cards and we'd shuffle them around in what we (the AD, DP, and director) thought was the best order. The director would label some cards as less important than others (some he would tear-up right on the spot). During the day, he kept the cards on a metal binder ring on his belt loop and would flip through them, crossing off the ones we finished.

I've done a number of movies where the director and I would sit down and draw up a shot list for the week's work, for each day, and try and put them in shooting order. This was a quick way of seeing if the days were balanced properly, that we didn't have an excessively heavy day that perhaps could be re-organized, a scene moved to another day. I've even done a shot list for an entire feature during prep, but that's almost too much work.

When I did my first feature, I asked Allen Daviau, ASC for some advice and he said "Know your first week backwards and forwards." It's the best advice I've ever gotten. After the first week, you fall more into a groove where you can deal with upcoming work and know how long things take to do with this particular cast and crew, but it's great if you start the shoot out running, and know where you want to be minute by minute during the day, know exactly how you want to shoot every scene, etc. It also impresses the crew and cast when they see how organized the director and DP are and sets the right tone. By the end of the shoot, though, you are more in a reactive phase where you are picking up the pieces of what's still missing, etc.

On the TV series I just did, I worked with seven directors and they were all very different in style and temperament.

One director used little Post-It notes on his script for storyboarded shots and ideas, so he could transfer his notes to each draft of the script that came along. Other directors would email me and the AD a shot list for the next day's work. With the alternating DP approach, I could walk all the sets and locations with the new director a few days before the shoot began, and plot out how we were going to shoot each scene. But some directors didn't want to be nailed down too much, and some directors wanted more time to think. I had one director who wanted the key people on the scouts (DP, production designer, AD) to be quiet for stretches of time and just contemplate the location, rather than spit-out ideas quickly. Other directors would just march into a new location and start saying "the camera goes here and then here..." immediately without discussion.

I have worked with very inexperienced directors too -- I remember one guy who would constantly ask me whether we should cut the camera once the scene was over and the actors had left the frame and we were rolling on a blank wall for a minute. And then ask me what we were doing next. But when it came to talk to the actors about performance or story, he was one of the best directors I've ever seen at work.
__________________
David Mullen, ASC
Los Angeles

Tuesday, June 5, 2007

Kendra on Element's site



Go to Element Eden to check her out. We'll be sending them the video soon.

tips for shooting

Most people know this but forget:



1. Shoot into the sun--directly into it. Having someone backlit by the sun can really make things look dreamy and it will greatly improve your production value.

We just shot a video for Element Skateboards last night and the best footage was the backlit stuff. I'll post it here as soon as we're done editing it.

2. Use uninflected photography: make a shot of a spoon a spoon! Not a whip pan-dolley-zoom! Steady shots look so much more pro.

3. And Please! Please! Invest in a good tripod--one with a fluid head. They're around $400.

Monday, June 4, 2007

cool tip

While I'm thinking about it:

1. Every day, spend time visualizing your film. Both making it and the film itself.

A big part of it is making it. Think of it as a lifestyle.

2. Keep it as small as possible. If you've never made a film before, try to have as few people on set as possible. Too many people can clutter an already cluttered mind. It will get real cluttered on set. But the more films you make, the better you'll get at this. If you are swarmed with people everywhere, I've noticed its alot harder to focus, obviously. Thinking small early on will pay huuuuuuuuuge dividends when you're on bigger projects.

Saturday, June 2, 2007




Bizrro is the best character ever, and a great inspiration for me and my films. Check out this amazing wikipedia page about him.

http://en.wikipedia.org/wiki/Bizarro

adding to technorati

Technorati Profile

I suggest if you have a blog to add to technorati for more eyeballs. and post it here by replying! I like checking out others art!

you may never see your influence


Teach others along the way. You may die a penniless miserable artist, but who cares?

Worrying about the sharks?



No you're not. Don't worry about getting screwed in the industry. Trust your instincts. Don't agree to a deal where you feel over your head. Get a lawyer instead.

freeze the moment




An actor of mine once told me after a good screening, "No matter what ever happens from here on out the rest of my life, I'll always have that moment. Thanks." That moment where everyone is enjoying them on the silver screen. Moments like that are addictive. It seems so easy.

procrastinator!




What do you need to get started working on your film RIGHT NOW?

A camera.

Something to point it at.

Do it!

PRIMER – Secrets to the Film’s Success




PRIMER is a perfect example of what you can do with a little bit of money, a good idea, and plenty of prep time. For those not in the know, PRIMER is the hot new indie that has already developed a significant buzz and loyal cult following akin to The Blair Witch Project, El Mariachi, Memento, Pi, et al.

The difference is: this one’s smarter than all of them combined. It is the brainchild of former engineer turned filmmaker Shane Carruth from Texas, and is about two engineers who accidentally create a time machine in their garage.

Shane’s story is already the stuff of legend in the indie world: unhappy engineer quits job, teaches himself filmmaking, and makes a $7000 film that wins Sundance, gets distribution and secures a 2 million budget for his next film. PRIMER has become, for Shane, a near perfect calling card for the cerebral, art house sci-fi director.

Many a filmmaker is, at once, jealous and inspired by Carruth’s savvy, as evidenced by a lengthy visit to the film’s site (primermovie.com). There, film geeks are slugging it out–hotly debating whether the film is crap or genius, a testament to the film’s ability to—God forbid—make you think. They all agree on one thing, however—it takes at least two viewings to begin to understand it.

Instead of another “I loved it! I hated it” review that you can find links to on your own via the film’s lively “forum” section, I am going to focus on what makes the film such an incredible achievement for a first time filmmaker, what Shane does correctly behind the scenes and where this film historically fits into the indie equation. That is, what it means for the filmmaker in all of us.

After El Mariachi (1992), many expected to see copycats of the winning formula: (super) 16mm films significantly prepped and storyboarded to a “T”–then shot in 1 or 2 takes, shipped to fests and distribs, and seen worldwide by an endearing public hungry for something different. But it never happened. Where were they—the geniuses that would save American filmmaking and start a new Renaissance? Enter Shane—a guy outside of filmmaking. An engineer.

But what did he do right? Attached are the secrets to his success, a sort of “primer” for the industry…

1. After he finished the film, he went to L.A. for a few weeks, just picked up the phone books and started calling. The difference: he kept calling. He contacted 100 people a day for a week–agents, managers, and reps in LA. Why? Because he was once told that “it’s important to have one of those.” His indomitable spirit proves that, once again, you make your own breaks when you believe in something.

2, That helped in meeting people at Sundance.

3. At Sundance, when the bidding war began and he wasn’t happy with giving up so many rights, he walked away. Not out of arrogance, out of respect for the film and the actors and crew. This showed he meant business.

4. He held strong and secured a deal he was happy with, but it was a long month after the dream makers in Park City had packed their bags and headed back to their warmer climes. (That month must’ve felt like years.)

5. Technically and creatively, he practiced “a hundred times” before he photographed—mostly using just one or two takes.

6. He embraced techno babble in the film, which, arguably, gives the film an air of believability. He didn’t dumb-down the dialogue for a broader market.

7. He scored his own film. The tone is reminiscent of THX-1138—using sounds as music.

8. He uses the jump cut effectively. And except for one nighttime interior car scene, his lighting works. El Mariachi, however, hardly used lights, which makes Primer quite the achievement.

9. He didn’t dumb-down the editing. It’s super tight. Scenes are missing purposefully. It’s masterful editing for a rookie.

10. He uses real people effectively, not actors. In interviews, he says he saw 100 actors but that they were all “acting.” Not “being”–the crucial missing element in most acting.

11. He spent one full year writing the script.

PRIMER, admittedly, is not for everyone. Many raised on Hollywood fare from their local Cineplex will dismiss it as “too difficult” or “choppy storytelling.” But Shane swears everything is in there and I believe it for this one reason: its ingenuity is that the film is told in the cut, not in the camera move—something missing from today’s storytellers.

It is economical in shot selection and pacing and keeps your riveted to the screen. It is also economical in budget. He says he would’ve loved to have had 3 grand more—how 3G would’ve made such a difference. You just gotta root for a guy who says that, and now has 2M to play with for his next one. Oh, how suddenly things change…

PRIMER is not without its faults. The eyelines were off sometimes. A few medium shots were slightly too tight. Some shots could’ve been more uninflected. Too many dolley shots for an already-heady movie. A big problem: it can leave you yearning for more on the morality of it all and less on the specifics.

It sometimes feels like a film for engineers, by an engineer. But to pick apart such a solid film is petty. Remember, because he didn’t have any money, each shot was only given 1 or 2 takes and this is a complex film here, with complex dialogue. This alone is a testament that the film works wonders. And it’s all done by a first time filmmaker. Is it worth 154 minutes of your life? (77 minutes times 2 viewings.)

You better believe it.
3.5 out of 4 stars

Thursday, May 31, 2007

Are you a lazy, slacker dreamer?

My first post.

Ok, of course I dont claim to know everything. But I get emailed alot because I have alot of experiences for someone my age (34) and I've taught alot of folk over the years, either on set or in the classroom. I always say, GIVE IT ALL AWAY. (Awww, whatta giver, I know.) I've noticed that I've been having to write massive return replies to everyone, and so I dont repeat myself, I'm going to just do it all here and point everybody here from now on. So if you're interesting in filmmaking, the biz, etc., I always say learn from others and their mistakes. So heres a bunch of free friggin' info. :)

Some of these are taken straight from replies to questions. Some personal, some general.

--

an artist has got to be careful never to arrive at a place where he thinks he's at somewhere. you always have to realize you're constantly in the state of becoming and as long as you can stay in that realm you'll sort of be alright. --bob dylan

if the students not better than the teacher than the teacher is a failure. --ginsberg quoting a tibetan monk

my quotes:

I always tell people, you have to keep RAZOR sharp focus and learn from OTHERS--not just what they know, but what mistakes they've made, so you won't do the same.

Most people are lazy slacker dreamers. If you have one ounce of motivation in your little pinky finger, the world is your oyster.

You just gotta set realistic goals, make a 10 yr plan, and keep at it.

end quote.
--

After 9/11, my 10 year plan became to make 10 feature films, each one better than the last. And I'm behind schedule. Gulp! But I'll still make it. (I have til 2011.)

a letter to an aspiring artist:

Well Tim, heres where we left off: The Thug (my first comic) got picked up by DC Comics at the Motor City Comic Con and I moved to NYC and went into development with them. Ultimately, we couldn't come to an agreement on rights. (Plus they wanted to make Sassy blue and take out her belly ring.) So I lived in NYC for 9-10 years and worked in digital media (and taught), loving every minute; While in NYC, I made my first feature in 2001 for 300 bucks, which won some awards and got screened at Cannes. From there, I was able to develop film projects from the money and the buzz and work in film nearly fulltime. I got real lucky on my first film. Real lucky. And from there things just took off.

Around 2004, I moved back to South Bend bc I wanted to teach Indiana students, so I taught wherever I could--at Ivy Tech, and spoke regularly at IU, ND, and Kalamazoo College. There we crewed with students, prepped for a semester, and made my second feature film, shot in Missouri. That experience was probably the second best learning experience of my life--I learned that anything--ANYTHING--is possible (if you're crazy enough). We took the film to Cannes ourselves this time and got distrib offers again--people thought it cost 1 to 10mil to make and we made it for only 2g. (Shhh!) The town where we shot it even got hit by a tornado and it didnt slow us down.

My master plan was always to be totally self-sufficient while making Hollywood-level films on little to no money. I quickly realized I needed to know every single aspect of filmmaking if my master plan was going to work. So I gave up the NY money and moved to FL and taught over 1400 students at Full Sail for 3 years--while doing post on that second film. So I learned everything from beginning to end in filmmaking, and more on distribution. (You never stop learning...)

Then we were approached by big investors and left Full Sail to work fulltime in film again. My wife landed Edward James Olmos (and some lesser stars) to be in my next film. Actually, he called us. We got and lost a HUUUUGE budget twice since then, flown back and forth to Honduras a bunch of times, so its been a WILD year of just development.

He mentored me all year as we worked together on rewriting my script for him as the lead. One of my favorite films is "Stand and Deliver," so it was quite an honor. His other collaborator this past year was Coppola. (It was nice to run in those circles for a year--we met in hotels all around the country--I could write a book on it.) When we lost the budget the second time, Olmos has since moved on... The education, however, was priceless.

Now, the whole world of filmmaking has been turned on its ear by the RED camera--4 or 6x the quality of today's million dollar camera packages--all for only 17g--mine should arrive by November. (red.com) So those in the know are freaking out while we wait. It can shoot IMAX quality, making Hollywood unnecessary.



Ain't she a beaut?

In the meantime, I'm finishing my 3 yr MFA in Film at UCF (gotta have it to top out on the pay scale at a state school) and working for a really cool brand strategy/design company. They have a crazy, totally hardcore process for design. The owner created Starbucks and is a genius, he is teaching me everything. I am learning how to take his process and convert it into branded filmmaking.

Next year, I hope to teach/run the Masters film program at Mizzou, where my wife wants to raise a family, near her parents. With todays technology, I dont mind living in Missouri. I'll get 4 months off every year to write, draw, and make films. I will always teach because filmmaking is so labor-intensive--if that is all you do, you'll go crazy.

And this doesnt have anything about kendras doc work. but i'm tired of talking about myself. i always say, whenever you talk about yourself, you're kicking other people in the shins.

Wednesday, April 25, 2007

helping carson daly

set your widescreen tv to a stretched aspect ratio when watching and he actually looks healthy again.